WEBVTT
Kind: captions
Language: en

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If you’re watching something like, well
like this, on a modern display, you probably

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don’t think too much about what your device
is doing to make this happen. It’s not really

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that extraordinary in this modern world filled
with computers and microprocessors. In fact,

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I’m willing to bet you have a rough idea
of how this works. But I’ll explain anyway.

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If you get up close to a TV or monitor, you
find there’s a grid, made of millions of

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little squares called pixels. From far enough
away, these pixels blend into each other,

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and our eyes and brains build a coherent picture.
To actually create the image on the screen,

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each pixel can have some instructions sent
to it to tell it how much light it should

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emit. A series of controller circuits work
with millions of transistors to methodically

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give every one of these squares a specific
brightness value 60 or 120 times a second,

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sometimes more often than that. The instructions
are further divided into three separate values

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for red, green, and blue which when combined
together can create practically any color

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you can think of.

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But have you ever wondered how old-school
TV worked? We’ve been sending video signals

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over the air for a very long time, in fact
analog television predates World War II. There

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weren’t computer or logic circuits decoding
number values then, in fact there weren’t

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even pixels. Yet, this somehow worked. How?
What magic is going on to take the signal

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coming over this wire and turn it into a black
and white image of me, all without a single

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digital circuit?

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To find out, let’s make things really simple.
Instead of looking at millions of pixels,

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let’s look at just one. A single pixel is
really just a point of light. Without using

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any digital circuitry, how can we tell the
light what to do? Easy, by controlling how

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much power it gets.

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Here’s an LED hooked up to a power supply.
By simply varying how much voltage it gets,

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you can change how much light it emits. Using
radio technology, it’s really easy to build

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a circuit that can control the brightness
of this LED or another light source based

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on the strength of a signal transmitted over
the air. Of course, this is clearly not television,

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but it’s at the core of what makes it work.

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See, we really suck at seeing things that
happen quickly. Our eyes and brains are just

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no good at processing fast visual information.
Thus, it’s really easy to trick our eyes

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into seeing something that’s not really
there. If you take a light source and move

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it very quickly, you no longer see a single
light source, instead you see a continuous

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line that follow the path of the light. Our
brains can’t process the light’s fast

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motion, and it just blurs together into a
solid line. This phenomenon is called persistence

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of vision. Now, if you manipulate the voltage
of the light while you move it, you can make

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patterns in the line.

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You can find a lot of toys that exploit persistence
of vision. This old 20Q game works using this

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principle. A small circuit board with a few
LEDs on it spins in a circle really fast,

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too fast for your eyes to keep track of. If
the LEDs were lit up all the time, it would

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just appear to be a continuous circle. But
the game uses sensors to track where the LEDs

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are, and turns each of them on and off at
very specific times. By manipulating the brightness

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of the LEDs and timing it with their motion,
it can draw simple text and graphics using

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just eight points of light.

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But a CRT television like this has only one
point of light to work with. After all, this

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is 1920’s technology, and multitasking wasn’t
really a thing yet. So first, what actually

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makes the light? Well, CRT stands for cathode
ray tube. The name comes from cathode rays,

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which were discovered by Johann Hittorf in
1869. William Crookes had created these goofy

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tube things that were really important to
early scientific discovery. He was able to

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evacuate nearly all the air from these tubes,
which allowed electrons to move freely within

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them, though no one yet knew what electrons
were. When electric current was sent through

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these tubes, something caused them to glow.
Johann Hittorf was the first person to piece

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together that whatever was causing this phenomenon
travelled in straight lines from the cathode,

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or negative electrode, observing how a stencil
between the cathode and the surface of the

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tube cast a shadow. Eugen Goldstein gave them
the name Cathode Rays, just like rays of sunlight.

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J J Thompson would later use these tubes to
work out what these cathode rays were actually

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made of, and in doing so he happened to discover
the electron. So good on him.

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Before we continue, SAFETY WARNING: Exploring
the innards of a CRT television can be quite

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dangerous. A set as small as this can generate
over a thousand volts through the flyback

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transformer, and the CRT’s glass can store
a lethal charge. I know what is and what’s

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not OK to touch, and since you likely don’t,
don’t try this at home.

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If you’ve ever messed around with antique
radios you’ll have seen vacuum tubes, which

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are the precursors to transistors. These electronic
components have the air evacuated from them

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so electrons can move freely, just like the
crookes tubes. Using a heater filament to

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induce thermionic emission from a cathode,
they can manipulate electric current in a

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bunch of ways. A television CRT is really
a specialized vacuum tube that has had its

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top blown way up and out to form a screen.
It’s then mounted sideways in a cabinet,

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and your eyes stare at the front of it. That’s
what brought about the phrase, watching the

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tube. And it also explains the name of this
site.

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Because it has no air inside, it has to be
pretty strong to counteract the force of the

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atmosphere always trying to crush it. That’s
why larger tube TV’s are so heavy--the glass

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needs to be quite thick on larger sets. Most
of the tube is empty space with the meat and

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potatoes being at the very back. Here you’ll
find the awesomely named electron gun. This

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component generates a stream of electrons
and they are shot straight out to the front

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of the tube. The flyback transformer generates
an extremely high voltage in the anode to

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attract the electrons to the front of the
screen. Coating the inside surface of the

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tube is a special powder known as a phosphor.
When the electrons sent from the gun hit the

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phosphor, it gets all excited and emits light,
via fluorescence, but only in the spot the

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electrons are hitting it.

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Here’s a working CRT with one of the critical
components to television removed because we

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haven’t gotten that far. Don’t worry,
we’ll get there. So, the CRT is doing a

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bang-up job producing a stream of electrons
and they’re going straight to the front

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of the screen, and colliding with it to make
it glow. And, this is the result. So fascinating.

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But hang on, there’s more to it. The vast
majority of the signal coming into this television

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is simply telling it how bright to make this
point of light. Therefore, a signal that alternates

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between bright and dark will make this happen.
Amazing. That doesn’t do that much good.

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Ah, but you see, the point of light can be
moved.

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One of the things Crookes and others noticed
when mucking about with his tubes was that

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a magnetic field can bend an electron beam.
In other words, you can use a magnet to alter

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the path the beam makes through the tube.
Watch. Here’s an ordinary strong magnet

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used for a nametag. When I move it around
the neck of the tube, the point of light moves

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around the screen, also. Mind bending, more
like beam bending, amiright?

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So then, here comes the other bit. This little
bundle of wires is called the deflection yoke.

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This is responsible for moving the beam really
really quickly, and fooling your eyes. The

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yoke is made of two electromagnets that surround
the neck of the tube, and they work together

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to move the electron beam around in a set
pattern. It does this by creating a fairly

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strong magnetic field which will deflect the
beam’s path. First, I’ll turn on the horizontal

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deflector. Now, rather than a point of light,
we see a line. This line is being drawn on

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the screen thousands of times a second, way
too fast for your eyes to notice. Just like

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the POV effect from the toy, if we carefully
control how bright this line is as it moves

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left and right we can create patterns in the
line like this.

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But the yoke contains another magnet that
can move the beam up and down. Let me switch

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to that one. We now have a vertical line being
drawn on the screen, and we can control its

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intensity just like the horizontal line to
draw patterns. This vertical movement happens

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much more slowly than the horizontal movement,
with the line only being drawn 60 times in

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a second. Now, since we can point the beam
from left to right, as well as up and down,

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we can point it anywhere we want on the screen.
Let’s turn on both electromagnets at the

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same time. We now have an image on the whole
screen. Pretty neat, huh? By carefully controlling

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the intensity of the beam over time, we can
create a complete image.

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If you look really closely at a black and
white television, you won’t find pixels.

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Rather, you’ll find lines. See, the image
is made of lines, in fact there are roughly

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525 lines that make up the NTSC signal, and
about 480 are visible on the screen. The deflection

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yoke is making a pattern on the screen called
a raster, and in NTSC countries, it’s drawn

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on the screen 60 times a second. There’s
a bit of a trick, though, because the screen

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is only COMPLETELY redrawn 30 times a second.
See, as the raster is drawn, only every other

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line is filled in. This is called a field,
and it’s the principle behind interlaced

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video. That’s the i in 1080i. Because not-a-lot
of bandwidth is available, the whole screen

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can only reasonably be filled in 30 times
a second, but this would be noticeable as

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flicker and could give many people headaches.
By skipping every other line and then repeating

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the scan to fill in the rest, the screen is
drawn from top to bottom 60 times a second,

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which was too fast for most people to perceive
flickering. Also, it allowed for smoother

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motion, with the caveat that fast-moving objects
would have less detail as only every-other

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line is filled in with each field (however
that never proved to be a huge concern as

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it’s hard to see detail in fast moving objects,
anyway.)

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Side-note: It’s no coincidence that the
60 hz refresh rate matches the frequency of

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the AC electricity sent into homes, as the
60 hz sine wave coming from the socket powering

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the TV made for a convenient timing reference
for vertical scanning. PAL countries, which

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have 50 hz electricity, have a television
frame rate of 25 frames per second interlaced,

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with a scanning refresh rate of 50 hz. So,
tv framerates are what they are because convenience.

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So now that we have the means to generate
this raster, well how does that make a picture?

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Well, it’s just like the POV effect from
the toy, only it’s a helluva lot faster

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and the light moves in two dimensions. Let’s
slow down time and see how the TV builds an

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image. Let’s say we want to show this on
the screen. At the start of a field, the deflection

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yoke is pointing the electron beam at the
top left of the screen. As it moves towards

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the right, the beam changes its intensity
along with how bright the image should be,

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so at a point along the line that’s bright,
it produces a lot of electrons, and thus that

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point on the screen glows brightly. Dark parts
send little to no electrons. When the beam

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gets to the end of the line, the deflection
yoke almost instantly pulls it back to the

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left-hand side and starts the next line. But
remember, it skipped a line. This process

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repeats until it reaches the bottom of the
screen. Then the yoke flings the beam back

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to the top, and we start again filling in
the alternate lines. This happens way too

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fast for us to notice it, so it appears like
a fully illuminated screen.

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One thing to note is that the vertical deflection
isn’t happening in steps. Rather it’s

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a constant downward motion. This means that
the horizontal lines are actually slightly

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slanted downward to the right. To counteract
this, the deflection yoke is mounted to the

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tube ever so slightly crooked, so the lines
drawn on the screen are actually level. The

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constant downward travel is also how the interlacing
is accomplished. The next line will start

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at the same height as the end of the first,
which creates a gap.

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You may remember an extremely high-pitched
noise coming from a TV set whenever it was

00:11:20.220 --> 00:11:25.149
turned on. This noise actually came from the
deflection yoke and the electronics that drive

00:11:25.149 --> 00:11:31.820
it. In NTSC televisions, the horizontal deflection
occurred 525 times per frame, and there are

00:11:31.820 --> 00:11:37.500
30 frames in a second, which means the electron
beam is being deflected left-and-right 15,750

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times per second. In PAL countries, the framerate
is only 25 frames per second, but 625 lines

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are drawn with each frame, which works out
to 15,625 deflection per second. The yoke

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and the flyback transformer, along with some
other components, actually vibrate at this

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frequency ever so slightly, which produces
audible noise. This is what it sounds like.

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Adults over the age of 25 or so can’t hear
this sound, as it’s at the upper limit of

00:12:01.959 --> 00:12:07.420
human hearing range, which gradually diminishes
with age. So for those viewers, sorry.

00:12:07.420 --> 00:12:10.970
When it comes to actually producing an image,
the trickiest part is matching that raster

00:12:10.970 --> 00:12:15.630
to an incoming television signal. To help
with this, the TV signal contains triggers

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which assist the TV in grabbing hold of the
image and keeping it in one place.

00:12:20.330 --> 00:12:23.920
This Sony TV is correctly tuned to channel
3, which is currently displaying this video

00:12:23.920 --> 00:12:29.330
that you’re hearing right now. But there’s
absolute nonsense on the screen. What gives?

00:12:29.330 --> 00:12:33.640
Well, the TV is generating its own raster,
and right now it’s not synchronized with

00:12:33.640 --> 00:12:37.980
the raster coming into the TV. You’re seeing
all of the image, but each part is in the

00:12:37.980 --> 00:12:42.670
wrong place because it’s not lined up. Here,
to show you what the TV’s looking for, let’s

00:12:42.670 --> 00:12:46.910
fade to white. You’ll notice that there
are a ton of black gaps swirling around what

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should be an entirely white screen. These
gaps are the horizontal blanking intervals

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between individual scanlines. When horizontal
hold is properly adjusted, electronics in

00:12:57.160 --> 00:12:59.950
the TV can see these gaps and line them up.

00:12:59.950 --> 00:13:03.660
Hold up, how can the set tell the difference
between the blanking intervals and a black

00:13:03.660 --> 00:13:08.560
spot on the screen? Well, it can tell them
apart because the blanking intervals are actually

00:13:08.560 --> 00:13:14.420
BLACKER THAN BLACK. No, really. Here’s a
one line of a television signal drawn on a

00:13:14.420 --> 00:13:18.620
graph. These parts at the ends are the blanking
intervals between scan lines. They are the

00:13:18.620 --> 00:13:23.459
lowest parts of the graph because their amplitude
is near zero. Here is the actual start of

00:13:23.459 --> 00:13:27.590
the scan line. The higher the line goes, the
brighter that part of the scan line will be

00:13:27.590 --> 00:13:33.190
drawn on the screen. Makes sense, but black
is all the way up here. Television sets are

00:13:33.190 --> 00:13:38.120
calibrated to not fire the electron gun at
amplitudes at or below this amount, so to

00:13:38.120 --> 00:13:42.910
they eye, any amplitude below this point won’t
be visible, but the electronics can clearly

00:13:42.910 --> 00:13:47.110
tell blanking intervals from signals. The
blanking interval isn’t there just to provide

00:13:47.110 --> 00:13:51.459
a reference for the beginning and end of a
scan line, it’s also there prevent anything

00:13:51.459 --> 00:13:55.660
from being drawn on the screen as the deflection
yoke sweeps the electron beam back to the

00:13:55.660 --> 00:14:01.079
left-hand side before the start of the next
line. The TV just has to line these low points

00:14:01.079 --> 00:14:04.930
up by catching them at the beginning of each
scan line, and then they’ll fall into the

00:14:04.930 --> 00:14:08.019
TV’s own raster. Everything is hunky dory.

00:14:08.019 --> 00:14:12.080
So then, when I adjust the horizontal hold,
you can see that this moves the blanking intervals

00:14:12.080 --> 00:14:17.831
closer to each other, and eventually, the
image snaps into place. well, sort of. Now

00:14:17.831 --> 00:14:22.920
the image is rolling, it’s continually moving
downwards. Ah, see, we have only synchronized

00:14:22.920 --> 00:14:27.279
the television's raster with the horizontal
components of the signal. Without a reference

00:14:27.279 --> 00:14:32.540
as to what starts a field scan, the pictures
just gonna roll around like this. See that

00:14:32.540 --> 00:14:36.589
hunk of black between my head and my waist?
That’s the vertical blanking interval, which

00:14:36.589 --> 00:14:41.290
is little more than a bunch of empty scan
lines. Just like the horizontal intervals,

00:14:41.290 --> 00:14:45.431
it allows the deflection yoke time to get
back to the top of the field. Again, this

00:14:45.431 --> 00:14:50.470
is BLACKER THAN BLACK, and it allows the television
to hold onto the start of each field and keep

00:14:50.470 --> 00:14:55.570
them in one place. The vertical blanking interval
also contains some special pulses to differentiate

00:14:55.570 --> 00:14:57.260
between the odd and even numbered fields.

00:14:57.260 --> 00:15:01.230
So, i’ll adjust the vertical hold, and eventually,
the frame snaps into place, and you get a

00:15:01.230 --> 00:15:06.649
truly stable image. Very intentionally, the
CRT is scanning outside the borders of the

00:15:06.649 --> 00:15:11.100
face of the tube. This is called overscan,
and it’s done to hide the blanking intervals

00:15:11.100 --> 00:15:15.400
as well as just ensure the whole screen is
being used. On this set, you can see how the

00:15:15.400 --> 00:15:20.940
scan extends beyond the tube itself when looking
from behind. This unseen overscan area was

00:15:20.940 --> 00:15:25.760
used later to add closed captioning into television
broadcasts. On one of the lines that make

00:15:25.760 --> 00:15:31.040
up the VBI, alternating white-black bits created
a barcode of sorts that contained digital

00:15:31.040 --> 00:15:36.290
text information. A decoder inside the television
set could read this data from that line, and

00:15:36.290 --> 00:15:40.529
when enabled place text graphics on top of
the image. I think that’s pretty friggin

00:15:40.529 --> 00:15:41.529
nifty.

00:15:41.529 --> 00:15:45.380
As far as audio, well that’s really simple.
That’s nothing more than simple FM radio

00:15:45.380 --> 00:15:50.139
built into the TV, and each channel has an
audio signal being transmitted at a set offset

00:15:50.139 --> 00:15:54.450
frequency from the video source. Since the
signals are transmitted together, they are

00:15:54.450 --> 00:15:55.450
always in sync.

00:15:55.450 --> 00:16:00.060
So, that’s how these old things work. But
there’s a lot more to explore. For one,

00:16:00.060 --> 00:16:04.459
how did television cameras actually create
the signal that drives this TV? And who were

00:16:04.459 --> 00:16:10.860
the people responsible for inventing it? What about color?   We’ll
explore that in a later episode, along with

00:16:10.860 --> 00:16:15.640
the precursor to CRT television, mechanical
television, so be sure to subscribe to Technology

00:16:15.640 --> 00:16:19.709
Connections. If you liked this video, I humbly
ask that you hit that like button and maybe

00:16:19.709 --> 00:16:23.920
leave a comment. I’m doing my best to keep
videos like this headed your way. Thanks for

00:16:23.920 --> 00:16:26.240
watching!

